![]() The full patch notes are extensive and available inside of the game on the "News" button, as well as here: This is a work-in-progress and not a full final patch release yet. This effort is being done entirely for personal enjoyment by community members, out of good will and with copious amounts of adhesive. ![]() If you wish to stick to this stable release (.35), select the “default” branch in Steam/GOG Galaxy/BDC.Ī new patch for NWN:EE is being worked on, and you all are cordially invited to participate in playtesting-or just playing-using the new branch and its added fixes and features. If you're currently subscribed to the development patch, you'll continue with the upcoming. Join the community and provide feedback directly to development team members on Discord: (Before posting, please take a moment to carefully read the introductory text in #welcome). Hundreds of Bugfixes & Optimizations | More bugs squashed.Goodies for Builders | Hundreds of new functions and goodies for module builders.Play NWN as a Cartoon | Added a new "Toon" post-processing shader as a graphical option.Script-created UI Improvements | “NUI” (script-created UI) will no longer break input to the game (WASD, drag & drop).News Section | Added an in-game News UI that shows upcoming patches and community news.Faster Load Times | Improved area load times by up to 100x (!).8 Multiclasses | Added support for up to 8 multiclasses, configurable per-module.AOE Indicator | Spells and spell-like abilities now display a targeting indicator displaying their range and, if appropriate, their AOE shape and size.Note that most of the console editions will not allow custom modules to be loaded so the toolset version doesn't particularly matter. There are several editions of NWN:EE out in the wild so which ones will work with your particular modules / NWN server. You can find how to do this, for instance if you use Preview or Beta briefly but want to revert to Stable, here: How to Change the Module Version Id Current Versions Note you can also have a copy of multiple versions of the game (note they will tend to reference the same My Documents "Neverwinter Nights" folder!) to do side-by-side work, eg on a server running an older compatible version versus a later point release for a future change.Ĭonsole and Android releases tend to be more slowly updated, if at all, and do not have rollback functionality (Except to not download any patches and using the game offline essentially). You can roll back to previous versions (eg if the toolset has issues, or otherwise checking when a bug was introduced or behaviour changed) by using Steam's Beta Patches option, or on the Beamdog client downloads. Note: Build ID is not as relevant once a stable version of a patch is released. Note: the Edition field never changes so is not displayed in the game client titlebar. 14 as listed above in the titlebar would be: The versioning of the game is as below for version. Likewise a players client may render visual effects differently if they're ahead of the server version in use (but the same major version). ![]() There are of course some script functions, shaders or 2da changes that a players client may not be able to fully utilise if not at the comparative version, although most script changes are server side. There are script commands to check what version of a client is being used in a MP server (or even SP module) GetPlayerBuildVersionMajor and GetPlayerBuildVersionMinor. A 1.80 module cannot be opened in a 1.79 client. The 1.80 refers to toolset compatibility, which can be out of sync of the MP compatibility. This means anyone on the 8193 line of patches can connect to a 8193 server regardless of their minor version. The version is generally easiest to find on PC/Max/Linux since it appears in the top bar of the client when not full screen and in the options menu:įinally there are compatibilities between major editions on a networking/MP layer which allows different versions to work together. Generally stable releases contain all features from the previous versions and is what a player will be using. These will be noted as "Stable" in the title of the page. There are both minor and major patches, as well as usually a incremental set of beta patches available with different versions before a stable is released. Patch notes will be copied here for reference. ![]() This is a reference for all the patching done on NWN:EE.
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